Unity game developer focused on gameplay systems, architecture, performance optimization, and rapid prototyping. Over 2 years of professional experience working on commercial projects, with additional years of independent and solo game development in both 2D and 3D.
Bachelor’s Degree in Biomedical Engineering
Self-taught Unity game developer since 2019, continuously learning and building games, systems, and tools through hands-on projects and real-world production experience.
Collaborated with multiple small studios and teams, contributing to gameplay systems, rapid prototyping, system implementation, refactoring, performance improvements, and complex bug fixing. Regularly onboarded into existing codebases.
Published multiple Unity gameplay templates focused on clean architecture and scalability. Reached over 3,000 downloads within weeks, helping other developers learn and accelerate their projects.
Design and implementation of gameplay systems including combat, AI, progression, and core mechanics with scalability and maintainability in mind.
Fast iteration on gameplay ideas and mechanics, turning concepts into playable prototypes suitable for pitching, testing, and early production.
Improving existing projects through refactoring, performance optimization, system cleanup, and long-term maintainability improvements.
Identifying, debugging, and resolving complex gameplay and system-level issues in both new and existing Unity projects.